Official: SOE scoops up Vanguard and about half of Sigil’s former staff
Hello Everyone,
Today I would like to formally announce that SOE has acquired the assets of Sigil Games Online, including Vanguard: Saga of Heroes. As a part of this acquisition, we are bringing on approx 50 people from Sigil in order to insure that Vanguard continues to grow. SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles. In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up. We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be.
We are also officially opening up forums. In the past, our deal with Sigil didn’t allow for this, but as with our other games we fill this is an important part of communicating with the playerbase. You can expect a strong presence from our community team as well as the development team members. While we realize that Sigil had said they wouldn’t open up general forums, at SOE we fill this hampers our efforts to communicate effectively with the players. We will continue to support the fansites in a big way, and will be contacting many of them directly to discuss what this change means. By no means do we want to lose the strong fansite support by making this change, but we do think it’s important to have a forum for players to communicate directly with SOE.
A few other items I wanted to mention
1. Brad McQuaid will be consultant to SOE as a creative advisor for Vanguard. Dave Gilbertson will be the person directly responsible for the day-to-day management of both the Sigil Carlsbad office as well as Vanguard.
2. We do not plan on making any major changes to Vanguard. Any changes are going to come from the team itself. We aren’t mandating any big changes to the game. We’ve learned a thing or two with our experiences with the NGE and don’t plan on repeating mistakes from the past and not listening to the players.
3. We do plan on spending a lot of time cleaning up legacy issues with Vanguard and making sure the game’s performance improves.
By way of comparison, this team is approx. the same size as the EQ2 team and I feel like that team has done an amazing job improving EQ2 since it’s launch. We intend to do the same thing for Vanguard and it is our hope that the players feel like we’re doing right by them.
The bad news is McQuaid will still be involved with Vanguard in some capacity, but it sounds fishy - as an external consultant - as in we have to keep paying this fucktard some cash, but we won’t listen to shit he has to say because he is crazy, so we give him a special title and ignore him from here on out, so I hope. The good news, for the time being the team will remain somewhat of a substantial size and not a tiny skeleton crew that serves only one purpose, to keep the cogs running, nothing more - nothing less.
About this entry
You’re currently reading “Official: SOE scoops up Vanguard and about half of Sigil’s former staff,” an entry on Plaguelands
- Published:
- 05.15.07 / 11am
- Category:
- SOE, Sigil, Vanguard: Saga of Heroes

plaguelands.com
At least the remaining players (including me) now know that the game still has a future, at least in the short term. I’m hoping for server mergers.
SOE will probably get rid of the Sigil corporate overhead, that about 10. I’m guessing that the art and game design teams will be downsized considerably, that’s prolly 30 more. CS and QA accounts for the rest. Developement will, inevitably, slow down.
The dev who worked on class implementation didn’t make the cut, my favorite part of Vanguard is the class design, while not revolutionary or anything and plagued with some balance issues, I like their take on the bard class and a few others.
Seriously? They fired the class guys? I agree, the classes are well implemented. I really like most of them. They certainly did a much better job with class design than EQ2 did. Who will maintain the classes now? The class I’m playing (rogue) is still plagued by a number of debilitating bugs and now I’m worried that things will never get fixed.
With class balance being such a touchy issue (as it is in every MMO), I wonder if laying off the class devs was a wise decision.
I think Talisker is still around, but Eldiroth didn’t make it, and I believe he was responsible for some class design after Mrylokar left, Talisker gets most of the credit for class design.
I didn’t even know Mrylokar left. So we’re stuck with Talisker now. That’s just great…
Ha yeah. Keeping Brad around stinks of “lets not piss off the hard core fan base who will stick around for a couple years for his vision tm.” Or something.
Couple thoughts… Smed didn’t get fired, again… Wasn’t expecting him to be, but a kick in the arse would be nice.
As strange as it sounds, I’m actually looking forward to Brad next mini novel “Ode to a big fucking mistake…”
Didn’t they just increase the all station access price stating Vanguard as a reason? They better keep some folks around to fix the basics before relegating it to matrix status.
Hot sexy new theme, I’m jealous. (least is new since the last time I ventured out of my rss reader heh).
Cue clueless fucktard jaded ex-SOE fanboi’s, this should be a fun ride.
I love a good mmog dev drama, it beats any quest I completed and I’d read the tell all book, from both McQuaid and Smed. I don’t see Smed going anywhere, anytime soon. I wonder if he wanted Vanguard to fail so SOE could purchase the rights at a flea market price, hand-pick the talent, flip it, and if it can sustain at least 50k subs, I’m sure it will make money, and if it doesn’t they will strip the crew even more until it does.
Yea, they had the price hike planned before they even added Vanguard to the station pass, they kept it on for a month, then jacked the price after that.
Thanks, new digs have been up for a few days. I wanted to use Hemingway Pearl, but the host vanished and my pleas to several other bloggers using the theme are still left unanswered, I can hear their sniggers. I was actually considering using redoable, but then I saw another bastard was using it.
haha.
I’ll make the popcorn. I got a nice comfy couch to sit back and watch from and I have to admit, the desire to remind people from time to time that MMO’s need to make money, they are not a philanthropy and you can’t just have an idea, you need to know how to implement it.
Not all that surprising. The groundwork was being laid for this moment for awhile. Partnering with SOE, beta complaints, and finally complaints following the launch. Hopefully, the smarter employees saw it coming and planned accordingly.
I guess if Brad’s new job is just a title, then the “good ol’ boy network” is in full effect.
[...] this is a turning point for the game and the people involved with it, I may as well say something. Everyone else in the blog universe has [...]