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	<title>Comments on: City of Heroes can fix that with data</title>
	<atom:link href="http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/feed/" rel="self" type="application/rss+xml" />
	<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/</link>
	<description>I smell your brain meats and it is spicy</description>
	<pubDate>Mon, 08 Sep 2008 13:49:17 +0000</pubDate>
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		<title>By: Krones</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152409</link>
		<dc:creator>Krones</dc:creator>
		<pubDate>Mon, 14 May 2007 02:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152409</guid>
		<description>Hi, Chilled Bubbly! I never expected a reply from you, since I didn't mention names and I'm sure you're busy being famous and what nots in the coh community... ;) Funny how that happens. Seriously, thank you for the thoughtful response, I believe the show did leave out some details unless my memory was fuzzy. I remembered the show claiming the transaction took weeks opposed to overnight, but I'm not sure if I was wrong or the show, I did look for it online for about an hour and couldn't find it. In your segment, the show addresses a very valid concern among gaming couples with kids who having different responsibilities and struggle to play together, it was intriguing to watch and thanks for being so open about it. The COH statistics made me think of your particular situation since the show was still fresh in my mind.</description>
		<content:encoded><![CDATA[<p>Hi, Chilled Bubbly! I never expected a reply from you, since I didn&#8217;t mention names and I&#8217;m sure you&#8217;re busy being famous and what nots in the coh community&#8230; <img src='http://plaguelands.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Funny how that happens. Seriously, thank you for the thoughtful response, I believe the show did leave out some details unless my memory was fuzzy. I remembered the show claiming the transaction took weeks opposed to overnight, but I&#8217;m not sure if I was wrong or the show, I did look for it online for about an hour and couldn&#8217;t find it. In your segment, the show addresses a very valid concern among gaming couples with kids who having different responsibilities and struggle to play together, it was intriguing to watch and thanks for being so open about it. The COH statistics made me think of your particular situation since the show was still fresh in my mind.</p>
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		<title>By: Chilled Bubbly</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152406</link>
		<dc:creator>Chilled Bubbly</dc:creator>
		<pubDate>Sun, 13 May 2007 23:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152406</guid>
		<description>Just to clear up a few misconceptions, since you guys are talking about us... 

Yeah, we know all about sidekicking. Of course that worked fine...as long as the leveling within the supergroup worked out. Sure, I got sidekicked lots of times, being (usually) the lowest-level member of the team. We had several level 50 characters on the team and I played with them maybe six hours a week. It helped, but it still didn't level me up fast enough, since I couldn't just play sidekicked for 24 hours straight, which is what those guys in Romania do with the character. (There must be some other trick to it, too, since when I played sidekicked on a level 50 team it just didn't seem like I was racking up the levels as fast as those guys can.) Also, there were some times when we had an odd number of players and not every lower-level character could be sidekicked. And then it sucked to lag so far behind the rest of the team. Especially since after a while, pretty much everyone but me got above level 40 and I was stuck down in the 20's with my highest-level character. I guess we could have recruited more but that's a hassle, and I like playing with the supergroup since we're a regular team and we play well together. Recruiting random people is such a wildcard -- we got this guy once who I swear was stoned out of his mind and kept getting us all killed. I'd rather play with people I know and trust.

Some details that got glossed over...first of all, the guy that runs the power-leveling team happens to be a personal friend. And he cut me a pretty good deal. Second, it didn't take 4 weeks to level my character. It was overnight. As far as my husband goes, well, he was pretty competitive...had to play like a maniac to keep up with his buddies.  I didn't mind though, since the powerleveling thing gave me a quick way to catch up, and I wasn't all hung up on having to get to a certain level all by myself. Plus, I was just plain impatient, since my favorite, highest-level character was an ice/ff controller and I wanted to have a bigger impact when playing with my teammates. I was bored just having 2 or three really good powers to use, and I really wanted to get Jack Frost so I could do a little more damage.

Well, say what you will. You're entitled to your opinions. We had some fun together with the game, and that's what counts for me.

-CB</description>
		<content:encoded><![CDATA[<p>Just to clear up a few misconceptions, since you guys are talking about us&#8230; </p>
<p>Yeah, we know all about sidekicking. Of course that worked fine&#8230;as long as the leveling within the supergroup worked out. Sure, I got sidekicked lots of times, being (usually) the lowest-level member of the team. We had several level 50 characters on the team and I played with them maybe six hours a week. It helped, but it still didn&#8217;t level me up fast enough, since I couldn&#8217;t just play sidekicked for 24 hours straight, which is what those guys in Romania do with the character. (There must be some other trick to it, too, since when I played sidekicked on a level 50 team it just didn&#8217;t seem like I was racking up the levels as fast as those guys can.) Also, there were some times when we had an odd number of players and not every lower-level character could be sidekicked. And then it sucked to lag so far behind the rest of the team. Especially since after a while, pretty much everyone but me got above level 40 and I was stuck down in the 20&#8217;s with my highest-level character. I guess we could have recruited more but that&#8217;s a hassle, and I like playing with the supergroup since we&#8217;re a regular team and we play well together. Recruiting random people is such a wildcard &#8212; we got this guy once who I swear was stoned out of his mind and kept getting us all killed. I&#8217;d rather play with people I know and trust.</p>
<p>Some details that got glossed over&#8230;first of all, the guy that runs the power-leveling team happens to be a personal friend. And he cut me a pretty good deal. Second, it didn&#8217;t take 4 weeks to level my character. It was overnight. As far as my husband goes, well, he was pretty competitive&#8230;had to play like a maniac to keep up with his buddies.  I didn&#8217;t mind though, since the powerleveling thing gave me a quick way to catch up, and I wasn&#8217;t all hung up on having to get to a certain level all by myself. Plus, I was just plain impatient, since my favorite, highest-level character was an ice/ff controller and I wanted to have a bigger impact when playing with my teammates. I was bored just having 2 or three really good powers to use, and I really wanted to get Jack Frost so I could do a little more damage.</p>
<p>Well, say what you will. You&#8217;re entitled to your opinions. We had some fun together with the game, and that&#8217;s what counts for me.</p>
<p>-CB</p>
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		<title>By: Krones</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152037</link>
		<dc:creator>Krones</dc:creator>
		<pubDate>Wed, 02 May 2007 06:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152037</guid>
		<description>Yea, he was a tool - I forgot and left out that influence was also a part of the deal.</description>
		<content:encoded><![CDATA[<p>Yea, he was a tool - I forgot and left out that influence was also a part of the deal.</p>
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		<title>By: Glazius</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152033</link>
		<dc:creator>Glazius</dc:creator>
		<pubDate>Tue, 01 May 2007 19:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-152033</guid>
		<description>...hang on.

Somebody fell behind... in levels... in City of Heroes... and this was cause for concern?

All this tells me is that hubby couldn't spend two seconds RTFM to learn about sidekicking but was perfectly alright with outsourcing to Romania. Truly the human tapestry is rich, varied, and snarled.

--GF</description>
		<content:encoded><![CDATA[<p>&#8230;hang on.</p>
<p>Somebody fell behind&#8230; in levels&#8230; in City of Heroes&#8230; and this was cause for concern?</p>
<p>All this tells me is that hubby couldn&#8217;t spend two seconds RTFM to learn about sidekicking but was perfectly alright with outsourcing to Romania. Truly the human tapestry is rich, varied, and snarled.</p>
<p>&#8211;GF</p>
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		<title>By: Krones</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151862</link>
		<dc:creator>Krones</dc:creator>
		<pubDate>Mon, 30 Apr 2007 08:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151862</guid>
		<description>Yea, it got old for me quick too, the character creation was my favorite part, too bad about the shoddy support, seems like I've read that far too often whenever I hear someone citing a reason why they left the game, that and the grind.</description>
		<content:encoded><![CDATA[<p>Yea, it got old for me quick too, the character creation was my favorite part, too bad about the shoddy support, seems like I&#8217;ve read that far too often whenever I hear someone citing a reason why they left the game, that and the grind.</p>
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		<title>By: Brent Michael Krupp</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151615</link>
		<dc:creator>Brent Michael Krupp</dc:creator>
		<pubDate>Sat, 28 Apr 2007 20:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151615</guid>
		<description>I think all that 24 million number reflects is how entertaining it is to design costumes for new characters. I'd be shocked if more than a small portion of those characters were played past level 5 or so.

I only played CoH for a few months and only got to level 32, but I still had something like 7 or 8 characters because it was fun to mess around with costumes.

The game is definitely lame after the initial thrill of travel powers and missions wears off. It doesn't help that they did something weird after a few months that stopped the game from running through a firewall. It was too much trouble trying to reconfigure my firewall (they provided zero help), so I never played again.</description>
		<content:encoded><![CDATA[<p>I think all that 24 million number reflects is how entertaining it is to design costumes for new characters. I&#8217;d be shocked if more than a small portion of those characters were played past level 5 or so.</p>
<p>I only played CoH for a few months and only got to level 32, but I still had something like 7 or 8 characters because it was fun to mess around with costumes.</p>
<p>The game is definitely lame after the initial thrill of travel powers and missions wears off. It doesn&#8217;t help that they did something weird after a few months that stopped the game from running through a firewall. It was too much trouble trying to reconfigure my firewall (they provided zero help), so I never played again.</p>
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		<title>By: Krones</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151545</link>
		<dc:creator>Krones</dc:creator>
		<pubDate>Sat, 28 Apr 2007 01:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151545</guid>
		<description>That's a good point with the character creation being one of the best parts of the game the numbers shouldn't be that surprising, I wonder the difference between 50, 40, and 30.  

haha, nice one Melmoth. The oteher half are Zoso's creations, no question.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point with the character creation being one of the best parts of the game the numbers shouldn&#8217;t be that surprising, I wonder the difference between 50, 40, and 30.  </p>
<p>haha, nice one Melmoth. The oteher half are Zoso&#8217;s creations, no question.</p>
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		<title>By: Zoso</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151542</link>
		<dc:creator>Zoso</dc:creator>
		<pubDate>Fri, 27 Apr 2007 21:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151542</guid>
		<description>With no end-game as such, it's not really surprising people don't really race to the cap.  What's interesting to me is that, according to MMOGChart, CoH peaked at 180,000 subscribers... randomly waving hands around, say 500,000 people have subscribed over the three years total, that's 48 characters per person.  Makes sense, when creating costumes is one of the most fun parts of it.</description>
		<content:encoded><![CDATA[<p>With no end-game as such, it&#8217;s not really surprising people don&#8217;t really race to the cap.  What&#8217;s interesting to me is that, according to MMOGChart, CoH peaked at 180,000 subscribers&#8230; randomly waving hands around, say 500,000 people have subscribed over the three years total, that&#8217;s 48 characters per person.  Makes sense, when creating costumes is one of the most fun parts of it.</p>
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		<title>By: Melmoth</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151541</link>
		<dc:creator>Melmoth</dc:creator>
		<pubDate>Fri, 27 Apr 2007 21:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151541</guid>
		<description>&lt;blockquote&gt;Coh is quite the grindy piece of business and the combat is so dull and repetitive it rots brains,&lt;/blockquote&gt;

I never levelled a character to 50 for exactly that reason. If you have a good group of people, you can probably get to 50 whilst chatting to people and occasionally pressing attack buttons. I know people in my old Supergroup who have ten or more level 50s. I mean, Virgil on a bike, I play a lot of hours, but really...

Interesting statistics though. 24 million characters? Half of those are probably my alts.</description>
		<content:encoded><![CDATA[<blockquote><p>Coh is quite the grindy piece of business and the combat is so dull and repetitive it rots brains,</p></blockquote>
<p>I never levelled a character to 50 for exactly that reason. If you have a good group of people, you can probably get to 50 whilst chatting to people and occasionally pressing attack buttons. I know people in my old Supergroup who have ten or more level 50s. I mean, Virgil on a bike, I play a lot of hours, but really&#8230;</p>
<p>Interesting statistics though. 24 million characters? Half of those are probably my alts.</p>
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		<title>By: Michael</title>
		<link>http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151539</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 27 Apr 2007 21:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://plaguelands.com/2007/04/27/city-of-heroes-can-fix-that-with-data/#comment-151539</guid>
		<description>Two things, I should point out.

On the cynical side, these numbers came right from an NCSoft press release, so only they know how accurate they are.

On the arty side, those numbers actually don't surprise me. The beauty of CoH/CoV's character creation system is in the making, not necessarily the playing. I've had a full roster of characters on my account since day one, but I've only played one or two of them higher than level 20. 

Of course, saying that it's more fun to make a character than play it seems ... I guess a bit cynical too. : /</description>
		<content:encoded><![CDATA[<p>Two things, I should point out.</p>
<p>On the cynical side, these numbers came right from an NCSoft press release, so only they know how accurate they are.</p>
<p>On the arty side, those numbers actually don&#8217;t surprise me. The beauty of CoH/CoV&#8217;s character creation system is in the making, not necessarily the playing. I&#8217;ve had a full roster of characters on my account since day one, but I&#8217;ve only played one or two of them higher than level 20. </p>
<p>Of course, saying that it&#8217;s more fun to make a character than play it seems &#8230; I guess a bit cynical too. : /</p>
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