City of Heroes can fix that with data

Skimming my bulging rss feed, mmognation had this little tidbit:

During the first three years of the game, more than 24 million characters have been created in City of Heroes and City of Villains with more than 102,000 of those characters reaching level 50, the game’s top tier.

(Emphasis Mine)

Is that all? I would expect at least 500,000 characters to reach that point with those numbers. Coh is quite the grindy piece of business and the combat is so dull and repetitive it rots brains, it would certainly explain the lack of players reaching the cap. If you were a game designer and the numbers showed that out of 24 million characters only 100 thousand reached the max, wouldn’t you think that is seriously fucked up,? No wonder their subscription base has been stagnating and slowly dying for the last two years, no one is motivated to reach the cap and they’ve had telling numbers the whole time, only the masochists will reach the top.

Several days ago, I lied half-awake when the ass crack of dawn was vanquishing the dark, zoning out on some political diatribe I spotted Gamer Generation episode 2.0 on the Discovery Times channel, it was all about virtual worlds and featured stories about the people who play them and their relationships with the game and the people inside them. One showcased a married couple that played City of Heroes together and the wife fell behind in levels making her character inadequate in their weekly group with friends. While the husband is more or less a tool for out-leveling his wife, they both agreed on using a power leveling service in Romania to catch her up, which was said to take four weeks and cost several hundred dollars - the show traveled to Romania interviewing the farmers who leveled her character along with the man in charge, telling his thoughts about the work they do - actually seeing and listening to their side was well worth watching the episode alone. Unfortunately, I can’t find it on the web and I don’t see it listed in their viewing schedule for the month.

More numero specifics:

Additionally, NCsoft has determined that of the 24 million characters created:

* 27 percent of the hero characters created were blasters, making it the most popular hero archetype.
* 26 percent of the villain characters created were Masterminds, making it the most popular villain.
* 32 percent of the characters with travel powers chose flight, followed by super jump at 28 percent, super speed at 25 percent and teleport at 14 percent.

Fueling the game’s economy is the more than 3 trillion influence (the game’s currency) in circulation, which will play an important part of the new crafting system and auction houses being added with the upcoming release of “Issue 9: Breakthrough,” the game’s next content expansion.

Crafting will save us from the madness! Sure, it will.

Nod to we can fix that with data, whenever I see cold hard numbers and the results from data mining that damn phrase always pops into my head.


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