Filling experience
Last weekend, “are we there yet!” cries erupted on the beta Vanguard forums after an unknown entity set Vanguard’s leveling curve from moderate down to glacial as it gets. I first fell victim to the news as I slay even cons whom barely pushed my experience forward and this was at a whopping level seven. Filling the bar in the later levels was a hefty time sink according to forum reports, but the proponents to the unexpected change were in full force bashing any naysayers and degrading the debate into the all familiar name calling: “wowkiddies” and “softcore carebears.” Way to stay classy, catasses-buy some new socks would ya.
Being a trooper, I committed to earning one level which took a few plus hours. It was difficult playing because I was bored out of my gourd and ended up watching a slideshow more than being a melodic bard in harmony with my surroundings. I found more enjoyment peppering questions at random strangers discovering their opinions about the game than making a tub of popcorn for the slide show and wading through the bubbles. Out of the small handful of players I surveyed who love Vanguard have very capable computer systems that would power a cylon race if equipped with the right nanotechnology. The 8800gtx was the top choice among video cards.
I decided against playing Vanguard over the weekend in hopes the problem would be assuaged or acknowledged. It wasn’t hard accomplishing this since the throbbing electrical current supplying ample amounts of soothing warm air dissipated as the bitter cold extinguished those power lifelines somewhere in the nearby mountains forcing me to play survivor man and prevent frost from enveloping my digits. Copious amounts of alcohol stashed under a ten layer blanket fort assisted me in my staying warm trials.
Skip the next two paragraphs if you don’t want to read the boring weekend anecdotes. Last thing I want is for my sister to return from the icepocalyspe devastating Austin, only to find her dog left in my care with gnawed frozen finger treats from her brother strewn about. Unfortunately, Austin is not leaving a pleasurable impression on her, which I find extremely disappointing because
The first day under my care the dog escaped the gulag I imposed, a search and rescue party of one in 15 degree wind chill weather resulted in frozen lips and what would be remnants of my tongue stuck to the metal contraption bastardizing my teeth. Five hours later I finally stumbled upon my prisoner only for her to run away as I attempted to tackle after tackle forcing me to gasp for breath leaving my face blue. After my failed tackling attempts, I coerced the dog into submission by using several incoherent ghastly howls of life or death causing her to cower and piss all over my shirt as I carried her back home. Better that then dead I say, the dog is diabetic and requires two insulin shots a day and my sister would never forgive me. Truth is, I love her dogs even if they are both a stinky pain in the ass. And now back to filling experience…
I’m fine with longer level curves if there is meaningful content to support it, if not, I will dislike your world and I will come on this blog and I will become a raged emo and tell you how much you suck and cut my wrists, tell all my friends I’m a cutter and join a live journal cult whom worships naked smurf cutters and go play Second Life and drop a small phallus down some ugly holes. Yes, to be more consider I will not play your fucking game. If a leveling curve lacks meaningful content I’d rather see a system similar to Eve Online where levels advance without having to grind mobs where the only strategy involved is to make sure endurance or mana is in check and only foozle at a time. After the last five thousand leveling bars this strategy most mmogs employ is So much fun!
Anyway, Vanguard’s leveling woes have been tweaked from the glacial pace back to a more moderate friendly pace. According to David Forrest, a senior programmer, Vanguard’s leveling curve is still a work in progress and provides some valuable information on what players can expect. Only two weeks until release and the leveling curve is still pending whether poopsocks will be required for play. Like I said already; provide meaningful content and I’ll take the longer curve. I bemoan WoW’s quicker leveling pace because I enjoy the content so much I want it to last longer and I’m not killing grey cons either.
Forrest on Vanguard’s leveling curve:
“Our EXP system has changed quite a bit (as noted a few patches ago) and it does take some time to get it feeling just right. The primary reason experience was so incredibly and unbearable slow prior to last patch was that the group multiplier on the base experience for an NPC was missing! This means that for a short period of time the base experience of a four dot (challenge level 4) NPC was giving 5 times less than it was supposed to.
We also adjusted the experience rewards across the board to make it easier. For example we gave two dot (challenge level 2) NPCs a 40% increase in experience. This all took effect in the patch earlier today.
Is experience going to stay as slow as it is right now on beta? It is unlikely but it really depends on the balance that takes place over the next week. We are trying to zero in our intended combat times in group and solo situations and that is what determines how much experience things give. Unfortunately some of the experience changes have not been timed perfectly with the kill time adjustments for players.
Rather than spend too much time discussing experience amounts I would like to give everyone some perspective regarding our level time goals (since that is what this comes down to anyway). These times are NOT final and will be adjusted prior to release but they should give you a ballpark. For those of you on the edge of your seat I’m not actually on the verge of divulging our experience rate master plan.
That said we are targeting something like 1.5 hours to reach level 5 and between 7-8 hours to reach level 10. In your late teens we are targeting something like 4.5 hours to level and in your early thirties half a day. Don’t worry we are measuring the time to max level in hours not years.
Again these are not exact values and are subject to change but if you experience (hehe) nothing like this you can expect it to speed up quite a bit. We will be continuing to look at kill times, down time and travel time and adjusting experience over the next week. We have also taken steps so that our future changes to experience should not cause anyone’s progress in their current level to be altered.”
FOCUS: How much time should the average player invest to reach max level? 15 days, 25 days, 40 days 100+ days? Oh, they measure it, don’t believe the rascally devs who usually lie to us players about these sorts of things.
About this entry
You’re currently reading “Filling experience,” an entry on Plaguelands
- Published:
- 01.17.07 / 2pm
- Category:
- Vanguard: Saga of Heroes

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Yo Yo!
I was standing in line at the Burning Crusade launch (damn it was cold!) and I over heard a Van-boy talking about how great the game was going to be. These caravans move from place to place. If you can see it, you can go there. It’s gonna be pure like EQ was back in the day. He was talking about how great Sony’s station pass was going to be since with it, he can play all these great SOE games. (I almost burst into laughter when he added SWG to that list.) When someone asked about how he would have enough time to play more than one of those games seriously his reply was, “Well if I have to give any game up, I guess it will be World of Warcraft. I can play all those other games for $29.99 (is that true?) while paying $14.99 only gets me WoW.”
I just wanted to ask him why the hell was he in the line at 12AM for Burning Crusade (it was cold, raining and windy btw) when he was prepared to bail on WoW in a week. I guess it’s like always keeping that hooker’s number in your cell phone JUST IN CASE you aren’t getting anything from your wife. Glad I deleted my “hook-a’s” number a few days ago.
KK
And another thing: Why do we always remember our past games so fondly. Sometimes I think back to UO and miss how fun it was. Fun. Really? Getting PKed for the 1millonth time and losing your house key to some popcorn butt-cramming guy who staked out your house? Not being able to take that silver halberd out of the bank because you were afraid you were going to get spanked while using it? Having to recreate runes after every death? See, a lot of that stuff did suck. I guess we just romanticize our first virgin MMO experience. Trinsic baby!
So that is why you stopped calling? Bastard. Nothing like standing in one line and immediately waiting in another when you get home before you can play. How do you like the new expansion so far?
You should have asked him if he wanted to buy a Brad McQuaid poster or if he would have liked to experience Vanguard’s death penalty for the end game in real time-a swift kick to the nuts. Vanguard’s death penalty isn’t that harsh so far. The corpse runs are more of a pain, corpse runs count towards the penalty, right?
I only do my mmogs pure, I don’t want no casualness in there just pure erotic masochism at its finest! Actually, the soe all-acess-pass is only 25 a month; it is a good deal, but playing 2 or more mmogs at once is ridiculous. I’m trying to do it now with Vanguard and EQ2 and I’m failing miserably.
A lot of shit sucked, but it was still fun because it was shiny and uncharted territory for our synapses. I can’t help but think how much fun I had in Everquest my very first ten levels and I’m not even feeling any enjoyment or anything playing Vanguard so far. WoW was really fun the first time around… I’m looking for some hook in Vanguard, I want it, but it hasn’t struck me yet. I missed out on UO, but I’m thinking about giving it a go after the graphic revamp.
Krones,
I beta’d Vanguard for a while and it was an epic disappointment for me. That they think for a second it is ready for prime time, is just laughable. Days away from release and they haven’t finalized the XP curve yet!?! WTF is that?
My rant on Vanguard is Here.
As for The Burning Crusade, I am loving it right now. I link Blizzard has done a phenominal job with this.
I still remember EQ and UO with great fondness, but when EQ announced their Progression Servers, I rolled again to check it out. I was shocked at how much the game sucked, and sort of disappointed that I had ruined my nostalgic images of it. Those days are gone for good, and Brad thought that some quasi-EQ bullshit would make us all wet again, but sadly most people who really played EQ, have more responsibility and less gameing time now and would rather insert flaming chopsticks into our cornias, then spend 2 hours doing a CR and losing another few hours worth of XP.
As far as trying out UO, I would warn against it. It was magical when it was released, truly revolutionary, but just look at it now. The game is a cesspool of trillionaire Pkers who just camp houses about to crash so they can build another useless tower that they will never visit except to refresh. The game is dead, sadly, the current subscribers are there because it is a graphical chatroom, and the 10+ years invested is too hard to let go.
I had a similar experience with EverQuest, but it was also a sense of the world being dead for me, maybe if I had rolled on a progression server from the start it would have been different, but I wasn’t interested in waving the e-peen around.
What if I want to be one of those trillionaire pkers camping houses?