Starcraft MMORPG or Starcraft MMORTS

Mentally anguished I brood, my thoughts forcibly cast upon a jaded sea of sorrow, quintessential game mechanics players have grown accustomed to tumultuously engulf my brain. Throughout the genre’s inception derivative mechanics underlie founding structures of today’s standard fantasy mmorpg. If you aren’t diagnosed with a similar breaking point bask in bliss’s glory.

For the troubled seeking out an escape from the regurgitated cliché of levels upon levels of shit do not indulge and give Blizzard your benefit of the doubt. With the recent presentation Vivendi conducted, it’s highly plausible a derivative of derivatives is the safely planned course of action. A Starcraft world built upon the same mechanics as their first masterpiece in the true virtual mmorpg world foray, genetically cloned, the setting being the primary difference.

I dread the thought, I do, and I hope the Starcraft sequel won’t be World of Warcraft’s doppelganger. Even if such an emotion leans towards futile when exuberant amounts of funds are at stake. In three or four year’s time, come time release, I do not want to witness remarkable potential and fantastical setting squandered at the lack of foresight and vision. I wish for emerging dynamisms and systems, a unique playing experience, but one exhilarating and enjoyable for most. As novel as a Starcraft world would appeal at first, for me it will quickly dull not for its general content, but the underlying mechanics. Regardless, it will still sell millions quickly becoming a behemoth.

In short, I would rather watch monkeys and zebras masturbate in unison then play a blatant clone.


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